Informative media and gamification during pandemic: Overview through the prosumer's interactuation

The prosumer’s role (user that consumes and creates content) is highly representative in the mass media and network society. The research’s target is to know the way that this actor has interacted with the media and its gamified contents during the pandemic. To achieve that, a theoretical framework...

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Detalles Bibliográficos
Autores principales: Lavilla Muñoz, David, Sánchez Franco, Víctor
Formato: Artículo
Lenguaje:spa
Publicado: Departamento de Psicología y Comunicación de Texas A&M International University | Facultad de Trabajo Social y Desarrollo Humano de la Universidad Autónoma de Nuevo León 2023
Materias:
Acceso en línea:https://gmjmexico.uanl.mx/index.php/GMJ_EI/article/view/492