Informative media and gamification during pandemic: Overview through the prosumer's interactuation
The prosumer’s role (user that consumes and creates content) is highly representative in the mass media and network society. The research’s target is to know the way that this actor has interacted with the media and its gamified contents during the pandemic. To achieve that, a theoretical framework...
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Formato: | Artículo |
Lenguaje: | spa |
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Departamento de Psicología y Comunicación de Texas A&M International University | Facultad de Trabajo Social y Desarrollo Humano de la Universidad Autónoma de Nuevo León
2023
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Acceso en línea: | https://gmjmexico.uanl.mx/index.php/GMJ_EI/article/view/492 |