Summary: | ABSTRACT
This study aims to explore the results of welding virtual training performance, designed
using a learning model based on cognitive and usability techniques, applying an immersive
concept focused on person attention. Moreover, it also intended to demonstrate that exits
a moderating effect of performance improvement when the user experience is taken as a
feed-back for the student. The results can provide important information to increase the
operator performance during the training of welding complex machines to reduce accidents
and waste of test material.
Keywords: Immersion, Training, Usability, Virtual Reality, Welding
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